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ÁÖ¾Ö¶õ ( Joo Ae-Ran ) - ÃÊ´ç´ëÇб³ °£È£Çаú
±è¹Ì¶û ( Kim Mi-Rang ) - ÃÊ´ç´ëÇб³ ÇÑÁßÁ¤º¸¹®ÈÇаú
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Abstract
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Purpose: The purpose of this study was to investigate the empowerment and internet game addiction in Korean university students, focusing on Korean and Chinese students.
Method: For this study, 366 students were selected from the J province by using convenience sampling. The data were collected from August 1 to October 10, 2012, and analyzed by using the SPSS/WIN 15.0.
Result: Internet game addiction and general characteristics showed significant differences when classified according to nationality, gender, age, major leisure, perceived health status, and smoking status. The Korean students had a mean empowerment score of 98.4. The Chinese students had a mean internet game addiction score of 58.6. Nationality, gender, and empowerment were identified as the variables influencing internet game addiction.
Conclusion: This study suggested that we should develop programs to increase empowerment, quit smoking, and decrease internet game addiction for Korean university students.
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KeyWords
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ÀÓÆÄ¿ö¸ÕÆ®, ÀÎÅͳݰÔÀÓÁßµ¶, ´ëÇлý
Power, Internet
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¿ø¹® ¹× ¸µÅ©¾Æ¿ô Á¤º¸
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µîÀçÀú³Î Á¤º¸
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