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Differences in Empowerment and Internet Game Addiction among Korean University Students Focusing on Korean and Chinese Students

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KMID : 0922320130200010053
ÁÖ¾Ö¶õ ( Joo Ae-Ran ) - ÃÊ´ç´ëÇб³ °£È£Çаú

±è¹Ì¶û ( Kim Mi-Rang ) - ÃÊ´ç´ëÇб³ ÇÑÁßÁ¤º¸¹®È­Çаú

Abstract

Purpose: The purpose of this study was to investigate the empowerment and internet game addiction in Korean university students, focusing on Korean and Chinese students.

Method: For this study, 366 students were selected from the J province by using convenience sampling. The data were collected from August 1 to October 10, 2012, and analyzed by using the SPSS/WIN 15.0.

Result: Internet game addiction and general characteristics showed significant differences when classified according to nationality, gender, age, major leisure, perceived health status, and smoking status. The Korean students had a mean empowerment score of 98.4. The Chinese students had a mean internet game addiction score of 58.6. Nationality, gender, and empowerment were identified as the variables influencing internet game addiction.

Conclusion: This study suggested that we should develop programs to increase empowerment, quit smoking, and decrease internet game addiction for Korean university students.
KeyWords
ÀÓÆÄ¿ö¸ÕÆ®, ÀÎÅͳݰÔÀÓÁßµ¶, ´ëÇлý
Power, Internet
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ÇмúÁøÈïÀç´Ü(KCI)